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Slaughter Slaughter
posted on Monday, March 04 2013, 07:39 PM in General Chat
The zerker community is Extremely upset, due to the fact that GLITCH CAST IS BACK!

AT First, vanquisher's settle down , about not having destruction anymore, because they knew that locks didnt have glitch cast as well

But NOW, We see that magicians and locks start to glitch cast again, [u]WHAT HAPPENED TO THE 1 SEC COOLDOWN FOR EVERY SKILL OF MAGIC USERS??[/u]

We just want DEMOCRACY, please Sedy, put their cooldown skills back to 1 sec each, or get destruction back. Thank you
Responses (4)
  • Accepted Answer

    Wadi Wadi
    replied on Monday, March 04 2013, 07:46 PM #Permalink
    Stop talking about this destruction, it's already boring just learn how to play without it. New skills are better than destruction, more interesting, you can do combos. And these new skills work really nice with extra 20% dmg from destruction.
    Reply voted down Show
  • Accepted Answer

    Slaughter Slaughter
    replied on Monday, March 04 2013, 07:48 PM #Permalink
    Fine?? I'll settle without it

    BUT g-cast has to go away, or else that wouldnt be fair
    Reply voted down Show
  • Accepted Answer

    Galadriel Admin Galadriel
    replied on Monday, March 04 2013, 07:49 PM #Permalink
    Slaughter as Sedy said in one of our previous update posts, the glitch casting will be dealt with in another way, because of a problem with the way it was dealt now.

    I suspect that this post will turn into a flame, so I've answered your question and will now lock this post.
      Reply 
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, March 04 2013, 11:03 PM #Permalink
    I'll just add what I told you in the PM Slaughter, so anyone else reading this knows why the global cooldown thing didn't work out and was removed.

    Sorcerer/Wizard auto-attack is often quicker than the global cooldown, so their auto-attack was automatically activating between their skills, because of the global cooldown stopping them from activating the next skill in time, which completely messes with their rotations.

    I continue to look for other methods to fix this issue.
    Reply voted down Show
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