You don't appear to be logged in. Sign Up for a game account. It's free and only takes a few moments! Sign Up
Sedy Admin Sedy
posted on Wednesday, April 01 2026, 02:40 PM in Updates
The following updates will be applied tonight.

DUNGEONS
Wonderland
The Wonderland Dungeon has been reworked into a Mission-style dungeon for 1–6 players, similar to Garden of Baphomet and Amanita's Nest.

/images/iris/loading_won.jpg

Enter Wonderland with the assistance of Alice and defeat the Queen of Hearts and her guards and help the Knave of Hearts hide the evidence of his failure to paint her roses red!

The dungeon becomes available at level 65.
Can be completed solo or in a party.
Difficulty scales based on party size.
More players = stronger enemies and increased monster count.

Quests & Rewards
New quests have been added to the Terminus Request Board rewarding Moolah for completing the dungeon within a set time.

Existing Wonderland quests remain available from the Knave of Hearts in Terminus rewarding Trophies and Speed Demon’s Box.

Achievements
New achievements tied to your final score and rank have been added that reward New Titles and Black Heart Piece (Legendary Collection item).

Legendary: Black Heart Amulet Changes
The Black Heart Amulet (Lv.100 quest) has been removed. You can now trade in your Black Heart Pieces and other requiremments at the Knave of Hearts Exchange Store.

The final dungeon boss at all levels can drop Black Heart Pieces with a 50% chance.

Loot & Rewards
Drops function similarly to standard dungeons, with fixed chances to obtain specific items. These chances can be increased through effects that improve Luck.

Final Chest reward quality is determined by the rank achieved upon completing the dungeon.

Rank is based on:
Completion time.
Number of deaths.
Party level range.
Bonus timer reductions gained from completing mission objectives.

Level 65–74
Drops: Lv.74 armor sets, Black Heart Piece, Fissures, Transformation Cards, Pet Skill Books, Pet Armor, Powders, Mad Hatter’s Teacup materials.
Final reward: Lv.74 weapons, Transformation Cards, Torn Equip Cards III, Whelpling Face Costumes.

Level 75–84
Drops: Lv.90 armor sets, Black Heart Piece, Fissures, Transformation Cards, Pet Skill Books, Pet Armor, Powders, Mad Hatter’s Teacup materials.
Final reward: Lv.90 weapons, Transformation Cards, Torn Equip Cards III/IV, Whelpling Face Costumes.

Level 85–94
Drops: Lv.95 armor sets, Black Heart Piece, Fissures, Transformation Cards, Pet Skill Books, Pet Armor, Powders, Mad Hatter’s Teacup materials, Alchemy/Artisan recipes & materials.
Final reward: Lv.95 weapons, Transformation Cards, Torn Equip Cards IV, Whelpling Face Costumes.

Level 95–100
Drops: Lv.100 armor sets, Black Heart Piece, Fissures, Transformation Cards, Pet Skill Books, Pet Armor, Powders, Mad Hatter’s Teacup materials, Alchemy/Artisan recipes & materials.
Final reward: Lv.100 weapons, Transformation Cards, Torn Equip Cards V, Whelpling Face Costumes.


ITEMS
New PvE/PvP Gear – Battlefield and Colosseum Vendors
New PvE-focused armor and weapons are now available from the Battlefield Vendor and the Colosseum Vendor.
These sets are highly competitive with some of the best gear available through PvE content and provide both new and veteran players with a reliable way to prepare for the game’s more challenging encounters.

Battlefield Armor
The new armor is based on the existing level 100 Battlefield armor, with several stat changes to make it more suitable for PvE while still remaining viable in PvP.

Stat changes:
1st stat: Stamina → Physical Attack+, Magic Attack+, or All Attack+ (depending on class)
2nd stat: All Protection+ → Int+, Wis+, Agi+, Str+, or Sta+ (depending on class)
3rd stat: Unchanged
4th stat: Unchanged

Set bonuses have also been updated. Previous bonuses such as All Protection+, Max HP+, Sta+, and PvP Bonus Damage% have been replaced with Physical Attack+, Magic Attack+, or All Attack%, Int+, Wis+, Agi+, Str+, or Sta+ (depending on class).

The primary goal of these changes is to provide significantly higher primary stats that work in combination with the increases to All Stats on your costumes and other items.

Requirements
Hands/Feet: No requirements.
Head/Chest/Legs: Friendly with League of Athanor.


Battlefield Weapons
The new Battlefield weapons are based on the existing Battlefield weapons with the following changes:
Any PvP Damage has been replaced with Attack Speed.
The healer’s rod has Casting Speed% instead of MP Consumption%.
The shield has reduced Max HP+, Physical Absorb instead of All Absorb, added +50% Threat.


Colosseum Weapons
The new Colosseum weapons] are also based on the existing Colosseum weapons with updated stat distributions:
Any PvP Damage has been replaced with Physical Attack%, Magic Attack%, or All Attack%

Additional adjustments:
The healer’s rod now grants Heal% instead of Cast Speed%.
The shield has reduced Max HP+, Magic Absorb instead of All Absorb, added +50% Threat.

Pricing
Prices for the new items remain the same as the existing Battlefield and Colosseum armor and weapons.

Clarification
These items are not replacements for the existing Battlefield and Colosseum items. The existing items remain as they were on the vendors. These are alternatives that can be used in PvE and PvP.


Wonderland Weapons
Wonderland weapon equip requirements have been relaxed from requiring the 3rd job to the 1st job.

Examples:
Shield: Templar/Champion → Fighter/Warrior based classes
Gun: Sniper/SharpShooter → Ranger/Rogue based classes


Benefactors
Benefactor's Von Stein weapons have been updated with increased minimum and maximum damage, improved attack stats, and additional Drain HP or Drain MP effects.

The price of older Benefactor's Wonderland weapons have been reduced.

Colosseum Weapons
Colosseum weapons received an increase to Crit Bonus from 8% to 10%,
Competitor's Scepter received an increase to it's Max HP from 3400 to 4250.
Competitor's Sword also had it's PvP Damage increased from 8% to 10%.

Colosseum weapon equip requirements have been changed from requiring the 3rd job to the 1st job.

Examples:
Shield: Templar/Champion → Fighter/Warrior based classes
Gun: Sniper/SharpShooter → Ranger/Rogue based classes


Bug Fixes
Corrected positioning of Dark Deity's Daggers and Dark Deity's Shanks when used by Elven classes.


CLASS SKILLS
Gladiator
Enrichment
Movement Speed 6/15% → 10/20%.

Unadulterated Strike
Stun duration 2s → 3s.

Hinder
Movement Speed reduction (ranks 5/6/7) -35/-40/-40% → -40/-45/-50%.


Crusader
Dissection
Casting Time reduction (10/15/20%) replaced with Movement Speed reduction (-10/-15/-20%).


Vanquisher
Destruction 2
Physical Absorb Penetration 10/15% → 5/10%.


Ranger
Silencing Shot
Debuff type Poison → Physical.


Scout
Leg Snare
Debuff type Poison → Physical.


Sniper
Firecracker
Immobilize debuff type Poison → Physical.

Leg Snare 2
Debuff type Poison → Physical.


Warlock
Windstorm
Reverted to previous functionality. No longer has a chance to cause Immobilize.


Sorcerer
Windstorm 2
Reverted to previous functionality. No longer has a chance to cause Immobilize, Silence, or Skill Paralysis.

Windwalk
Duration 5s → 3s (reverted to previous behavior).


MECHANICS
Molten Arena
Sage/Priest now get the same Magic Crit and Casting Time stats as Prophet/Saint.
Magic Crit 15% → 30%.
Casting Time -30% → -50%.


PETS
Pet Auto-Attack Debuff System Changes
The pet auto-attack debuff system has been reworked to improve flexibility and encourage more varied pet combinations.

Previously, pet debuffs were categorised by their actual effect (e.g., Physical Defense, Magic Defense, All Defense, Physical Crit, Magic Crit, etc.), and only one of each type could be applied to a target.

Now, debuffs are categorised by just Defense, or Crit, etc., but also by their type: Physical, Magic, or Poison.

Pets can now apply 1 Physical + 1 Magic + 1 Poison debuff of the same category simultaneously.

Example:
Dog (Physical type All Defense reduction)
Cat (Magic type All Defense reduction)
Polluted Neill (Poison type All Defense reduction)

This change significantly expands viable pet combinations.

Debuff Categories
All categories follow this rule: Max 1 Physical, 1 Magic, and 1 Poison debuff active per category.

Defense – Physical, Magic, All
Attack – Physical, Magic, All
Crit – Physical, Magic, All
Hit – Physical, Magic, All
Protection - Physical, Magic, All
Evasion - Physical, Magic, All
Primary Stats – Str, Agi, Wis, Int, Sta, All
Damage Absorb - Physical. Magic, All
Movement Speed
Attack Speed
Casting Time
Healing Received
Range
HP/MP Recovery


Exceptions
The following debuffs do not stack and remain as they were:
Stun
Immobilize
Silence / Skill Paralysis
Negative Reflect

Only one of each can be active at a time regardless of their type.

Debuff Duration Scaling
Debuff duration now scales with pet Evolution Stage:
Stage 1: 10s → 6s
Stage 2: 10s → 8s
Stage 3: 10s → 10s
Stage 4: 10s → 12s

Debuffs with disable effects (Stun, Immobilize, etc.) now scale progressively up to their original maximum duration. So a 4s Stun will remain a 4s Stun at Evolution Stage 4.

Pet Debuff Changes
Numerous debuffs have been updated to:
Adjust type (Physical / Magic / Poison)
Improve usefulness
Improve build diversity

Boxxy
-5% All Defense & -10% All Stats → -10% All Defense.
This debuff is now more useful against monsters as they are unaffected by All Stats changes.

Little Tiger
-50% Physical & Ranged Attack → -25% All Attack.

Mumu's Pet
All Attack debuff Physical → Poison.

Tepal
Loch
Chartreuse Ju-Ju

Physical Protection debuff Physical → Poison.

Teal Ju-Ju
Magic Protection debuff Physical → Poison.

Laroque
All Protection debuff Physical → Magic.

King Ju-Ju
All Protection debuff Physical → Poison.

Mung Fish
Debuff Physical → Magic and now reduces Physical Protection by 10% instead of HP every 3s.

Licka Mung Fish
Debuff Physical → Poison and now reduces Physical Protection by 10% instead of HP every 3s.

Desert Topo
Thorny Owl

Physical Hit debuff Physical → Magic.

Bigeyed Desert Snake
Topo
Wasteland Owl

Physical Hit debuff Physical → Poison.

Golden Wilds Owl
All Hit debuff Physical → Magic.

Willow Wilds Owl
Ashen Wilds Owl

All Hit debuff Physical → Poison.

Cacti
Debuff Physical → Poison and now reduces All Crit instead of reducing HP every 3s.

Zombie Pirate
Debuff Physical → Poison and now reduces Physical Crit instead of reducing HP every 3s.

Mane Boar
Furious Boar

Debuff Poison → Physical and now reduces Physical Crit instead of reducing HP every 3s.

Gale Boar
Debuff Poison → Magic and now reduces All Crit instead of reducing HP every 3s.

Violent Forest Boar
Silver Piranha

Debuff Physical → Poison and now reduces Physical Crit instead of reducing HP every 3s.

Brownwing Pacaw
Purplewing Pacaw

All Hit → All Crit.

Bluewing Pacaw
All Hit → All Crit and Physical → Magic.

Greenwing Pacaw
All Hit → All Crit and Physical → Poison.

Silver Scorpion
Debuff Physical → Poison and now reduces Physical Evasion instead of reducing HP every 3s.

Desert Scorpion
Debuff Physical → Poison type and now reduces All Evasion instead of reducing HP every 3s.

Crusty Crab
Physical Evasion debuff Physical → Poison.

Wild Wood Fairy
All Evasion debuff Magic → Physical.

Wicked Wood Fairy
All Evasion debuff Magic → Poison.

Diseased Treekan
Range debuff Physical → Poison.

Grassland Snake
Stone Crab
Moss Crab
Ice Crap

Physical Defense debuff Physical → Poison.

Bones
Dragonfly

All Defense debuff Physical → Poison.

Golden Bloombug
Greater Bloombug
Yellow Chameleon
Kamui

Movement Speed debuff Physical → Magic.

Mossy Bloombug
Green Chameleon

Movement Speed debuff Physical → Poison.

Fuzzy Bigfoot
Attack Speed/Movement Speed debuff Physical → Magic.

Treesello
Attack Speed debuff Physical → Magic.

Treekan
Attack Speed debuff Physical → Poison.

Purpuresia
Valley Bigfoot
Skelly Archer

Attack Speed/Movement Speed debuff Physical → Poison.

Plague Towtul
Hyena
Zombie
Ho Tribe Dog
Ghoul
Crystal Spider
Plunderer of Darkness

HP every 3s → of MP every 3s.

Red Leg Spider
Crystal Spider
Furry Spider
Sand Spider

HP every 3s → Attack Speed.

Mini Lisk
Debuff is now in the Defense category, not Hit, so it can't be stacked with other Physical debuff type Defense debuffs.

Mini Rhine
Debuff is now in the Defense category, not Attack Speed, so it can't be stacked with other Magic debuff type Defense debuffs.

Typhoonus
Debuff duration 5s → 6/8/10/12s.
Debuff is now in the Defense category so it can't be stacked with other Magic debuff type Defense debuffs.

Gingerbread Man
Debuff duration 5s → 6/8/10/12s.

Veteran Witchdoctor
All Stats debuff -300 → -350.

Veteran Scrapper
Range debuff -300 → -400.

Bruiser
Range debuff Physical → Poison.

Witchdoctor
All Stats debuff Magic → Poison.

Warlock
Magic Defense debuff Magic → Poison.


Pygmy Exiles Reputation Pets
Adept Theurgist
Magic Defense debuff -3k → -6k.
Price reduced 180 → 139 Moolah.

Adept Warlock
Magic Defense debuff -3k → -6k, Magic → Poison.
Price reduced 180 → 139 Moolah.

Elder Theurgist
Magic Defense debuff -4k → -9k.
Price reduced 190 → 159 Moolah.

Elder Warlock
Magic Defense debuff -4k → -9k, Magic → Poison.
Price reduced 190 → 159 Moolah.

Adept Soothsayer
Debuff now also reduces Magic Crit by 5%.
Price reduced 180 → 139 Moolah.

Elder Soothsayer
Debuff now also reduces Magic Crit by 10%.
Price reduced 190 → 159 Moolah.

Adept Bruiser
Range debuff -400 → -500, Physical → Poison.
Now also reduces Physical Crit by 5%.
Price reduced 180 → 139 Moolah.

Elder Bruiser
Range debuff -500 → -600, Physical → Poison.
Now also reduces Physical Crit by 10%.
Price reduced 190 → 159 Moolah.

Adept Witchdoctor
Debuff Magic → Poison.
Now also reduces Magic Hit by 5%.
Price reduced 180 → 139 Moolah.

Elder Witchdoctor
Debuff Magic → Poison.
Now also reduces Magic Hit by 10%.
Price reduced 190 → 159 Moolah.

Adept Scrapper
Range debuff -400 → -500.
Now also reduces Physical Hit by 5%.
Price reduced 180 → 139 Moolah.

Elder Scrapper
Range debuff -500 → -600.
Now also reduces Physical Hit by 10%.
Price reduced 190 → 159 Moolah.


Pet Debuff Fixes
Pirate
Corrected tooltip and icon. It reduces All Crit by 15%, not 15.


TL;DR
Wonderland Dungeon Rework: Now a scalable 1–6 player mission dungeon available from level 65 with new quests, achievements, and rewards.
New Gear Options: PvE-focused Battlefield and Colosseum gear added, offering strong alternatives for both PvE and PvP.
Item Updates: Benefactor weapons buffed; older versions reduced in price. Colosseum weapons adjusted and made easier to equip.
Class Changes: Multiple balance adjustments across several classes, mainly improving utility and consistency.
Pet System Overhaul: Debuffs now stack by type (Physical, Magic, Poison), greatly increasing viable pet combinations. Large number of pet debuffs reworked for better usefulness and diversity.
Pet Balance Changes: Pet autoattack debuff duration now depends on pet's Evolution Stage.
QoL Improvements: Progression systems improved for smoother gearing and gameplay including the ability for level 65 players to start collecting materials for the legendary necklace Black Heart Amulet.
Reply   
Responses (0)
Sorry, but guests cannot view the replies here.
Your Reply

Latest Discussions

3 hours ago 0 56
4 hours ago 0 40
3 weeks ago 6 394
4 weeks ago 0 276
1 month ago 0 373

Latest Important Stuff

5 years ago 0 6844
6 years ago 0 3911

Latest Events

Latest Updates

3 hours ago 0 56
4 hours ago 0 40
1 month ago 0 238

Latest Replies

yep i'm in russia, no online games for me i guess
2 days ago
This is usually caused by connection issues. It can't connect to the patching server to download upd
2 days ago
hello, just downloaded the game from google drive, i am trying to run irislauncher.exe on gentoo, wi
2 days ago
omg... 15 years ...
1 week ago